[RP Lore] [Modern Era] The Valkorian Empire


#1

Valkorian Empire

Valkorians are a energetic race of conquerors, who share a equal love of power, wealth and the sea. A highly educated race, they are fluent in both the arts of science, and of war. Their height and strength in combat has allowed them to carve out a great empire in the jungles of South Western Vallenora, and now they turn their eyes elsewhere.

  1. History
  2. Structure
  3. Military
  4. Fundamentals
  5. Description
    6.Diplomacy
  6. Important People

The history of the Valkor began hundreds of years ago, in a small ring of mountains, circling a large, crystal clear lake. This was a time when there were no great kingdoms, and only tribes of men roamed the land, lawless and destructive. The Valkor had fled from these tribes at the beginning of the world, and running from their wilder cousins they stumbled upon a path leading up into the mountains and hills. Following it, they came upon a beautiful sheltered lake, surrounded by a luscious valley. Settling down, they spent the next hundred years living peacefully in their valley, hunting and fishing, but never leaving the safety of the mountain abode. Over time, they grew more skilled in woodcraft, and stone masonry, and eventually built themselves a towering castle, with walls of quartz and hardened stone and with ramparts of iron. In its shadow, the Valkor found peace.
It was not to last. Seeing the newly built structure that dominated over the nearby landscape, and which was visible from all directions, the tribes which still roamed over the plains noticed, and began wending their way up the old, forgotten path, seeking to steal whatever they could find. Bursting suddenly form the rocks, they slew a great many of the startled and terrified Valkor, who had grown unaccustomed to battle, and the smell of blood. Such wanton death had not been seen in that part of the world for a very long time.
One man alone, the son of the slain chieftain, kept his head. Leading a counter-attack, he managed to buy enough time for the survivors to make it to the safety of the temple, whose oaken doors and stone pillars were immune to any attack the tribesmen could muster. After everyone who could cut their way to the gate had come in, the doors banged shut, sealing the tribesmen off from their quarry. After uselessly banging on the gates for a few minutes, the barbarians left, disappointed in the days work.
After some hours had past, the Valkor emerged, shaken but alive. They mourned their dead, and began to slowly rebuild what they had lost. Many of the surviving warriors wanted revenge, and cried out for assault on their hated foe. But the youngest son of the old chief, warned them of what would happen. “They would destroy us, utterly and completely, if we attack now. Better to wait, regain our strength, and forge new weapons. Then, and only then, can we take the vengeance we seek.” And so it was done.
The Valkor worked, delving deep into the earth to gain iron, and leveling groves of trees to gain wood. They built themselves new weapons, shortswords, and javelins, and made new, heavier armor. Their shields were designed to smash, to batter away at an enemy’s defenses. They smelted bolts of steel, to be fired from great bows placed on carriages. And for 3 whole, years, they worked. Then, on the day of the first attack, the newly crowned chieftain, taking the name Ultorius, meaning “Avenger” led the first ever Valkorian Legion out of the mountains.
After three days of marching, they found the rough dwellings of their enemy. Taking up assault positions on the outside of the small town, the Valkor soldiers waited till first light and then began firing. Ballista bolts raced across the sky, to bury themselves deep into both the homes and bodies of the roving tribe. After multiple volleys, the troops went in the for the kill.
Emerging from the wreckage some hours later, Ultorius led his “legionaries” back to a fortified camp near the mountains. Sending a messenger back for reinforcements, he then turned his newly-tested army back out across the plains, destroying anyone who resisted. It was at this time that they change their name from the tribal “Valkor” to "Valkorians"
After enough land had been “cleared,” the Valkorians who had remained behind left their mountain refuge, never to return. Over the next two decades, while Ultorius led his slowly growing army against the growing tide of resistance to the conquest, the Valkorians settled down, building towns, cities, roads, where once dragons had roamed. After Ultorius died, killed in a battle, his son took his place at the head of the now feared Valkorian Legions. And as the years passed, the Empire slowly grew, gradually coming to a halt. It was known as the Pax Valkora, a time of peace for the sheltered Valkorians, defended by an unbeatable army, and a time of terror for the nearby nations. This peace was not to last. After 4,000 years of conquest, in the reign of the last Terran Emperor, a council of nations, hostile to the Valkorians, was called. They determined to combine their strength, and drive the Valkorians away from their lands, seizing their rightful place as the power-holders of the continent.
Suddenly, striking swiftly, they caught the Valkorians off guard. Unaccustomed to a foe who would stand an fight, the first ring of defense cracked, letting loose a flood of enemy troops into the Empire. The legions fought as best they could, but they were separated, small moving fortresses of men in a sea of even more men. Some were overwhelmed, other broke. It was then, in the Empire’s darkest hour, that Caesarius, first of that name, managed to rally and combine three legions, and cut their way to the sea with all the civilians that could make it. While the rest of the Empire broke and foundered, this one small province managed to keep some small semblance of order intact. Over the next decade, Caesarius led his men in a heroic defense against a never ending horde of enemies, striving to keep the borders free.
The Empire was gone. In its place remained one province, three legions, and the remains of the great ships the Valkorians sailed. The war had lasted for almost 150 years, from the beginning of the Valkorian expansion to the last final assault on their remained outpost. The barbarian armies seperated, and returned to fighting each other. The Valkorians remained in their province, busy rebuilding and upgrading their shattered nation. The descendents of Caesarius became the rulers of the Valkorians, and for generations upon generations the land was peaceful. Valkor merchants traded with their former enemies, and crops grew where once armies walked.
During these years of peace, the Valkor expanded their technology, using steam to improve upon existing systems. Ships grew bigger, and Valkorian merchant vessels roamed the seas in search of trade. The army expanded, adding better artillery and more advanced weapons. Finally, in the year 57 P.B (Post Bellum/After the War), Gaius Cornelius Caesarius, the 11th Emperor, led five legions across the border, repeating the first Valkor expansion.

Self sustained for centuries, the Empire is determined to remain as such. Export is encouraged, but import is restricted to certain items, including all goods from Lavande.

GOODS
The sea, as always, is a mainstay of the nation. All kinds of sea creatures, ranging from swordfish and tuna, to more exotic foods such as squid and shrimp, are sold abroad and to the inland cities of the empire. Pearls, found off the coasts, are in great demand by jewelers world-wide, furnishing a lucrative but risky means of income. The building of ships, made from wood, also provides another supply of money. The Mehemii family owns the majority in most fishing fleets, and has grown immensely wealthy off the proceeds.

Farms, owned by private citizens, grow wheat and vegetables, selling the foodstuffs in the cities to the populace and to merchants, who in turn sell such goods outside the Empire’s borders, their ships returning with specie.

Vineyards produce good wine, which is added to the list of goods sold. Mining operations sell bulk loads of quartz, coal, and gems, the coal to the army, the rest to contractors and merchants. Valkorian steel is well made, and many nations prefer to buy swords and other weapons in large quantities, rather than make it themselves.

MERCHANT SYSTEM
Private ventures, large businesses, and gigantic trading families. The first may be one merchant with a few ships, who buys goods and then sells them, either in Valkorian cities or in neighboring kingdoms. The second is a expanded format of a private venture, on a much grander scale. These businesses hire fishermen, and sell the produce.

Finally, the great Houses of Valkoria, mainly the Mehmii family, control a vast network of businesses and merchants. Their wealth is unimaginable, but the power they wield extends only to the amount of money they can produce.

The Emperor has wide reaching powers, and has a large hand in military and economic matters, while at the same time keeping an eye at affairs at home. Emperor Gaius has increased the office’s power, and after a brutal Civil War in which he crushed his opponent, the Emperor is free to act with relative impunity.

A Praetor manages the law and court system, appointing judges and sitting at major cases.

A Aedile oversees the construction of residential buildings, and deal with problems of housing and population.

A Queastor is in charge of economy, filling the role of a minister of finance. He is the one who brokers trade deals with other nations.

In addition, a Dux Marum, or Sea Lord, is in charge of ship construction, fleet strategy in time of war, and
the upkeep of port facilities.

Every 3 years, the Emperor will pick new members to fill these positions, and the Senate will vote on his recommendations. While the Senate can pick a candidate of their own, the Emperor can veto their decisions at his discretion.

The Valkorian army is composed of three sections, the main land army, the navy, and the artillery.

THE LAND (Terra)
The land army is made up of legions, each numbering 6,000 men. Each legion is split into ten cohorts, each of 600 men. In turn, each cohort is divided into ten maniples, of 60 men each. One cohort is charged with defending the Eagle, the special banner which is the soul of the legion.

Legionnaire - The doughty foot soldier. Armed with a short sword, heavy shield, and a breech-loading rifle along with strong, heavy armor on their chests, arms, and shins. The shield is made of wood, with a covering of metal .5 cm thick. They wear red tunics, occasionally cloaks, and red crests on their helmets.



Auxilia - Derived from the Legions, these soldiers serve as skirmishers, using only rifles, some with scopes, short swords, and bayonets. They have only a few pieces of leather armor, and are much faster than the ordinary Valkorian soldier.
Certain special units of Valkorians wield bows of gigantic size, made of steel and wood, and capable of driving a 4 foot arrow through a foot of wood at 300 yards. Only the tallest soldiers are able to wield these weapons, and are part of the Steelguard, the bodyguard of the emperor.

Since the treaty with the Kavehan Shah Gilgamesh, a pact was created which granted the Empire the technology of the diesel powered engine, and that of electricity and electronics. As such, the military engineers designed a new vehicle, combined the three aspects of the legions: speed, armor, and firepower, to create Tanks. These vehicles operate in special cohorts, the Cohortes Armatae. Up to 30 armored vehicles make up these units, and are used in open terrain, usually abroad. Despite their deadly firepower, hits from mines and claymores, or explosive weapons to the rear and flanks are highly likely to damage the tank.

Lupus - A large vehicle that runs on diesel engines to power treads. Fast and heavily armored, and equipped with 120mm main gun, and 2 .50 caliber machine guns, one built into the turret, the second on top with a gunshield attached. Top speed is 35 miles per hour, with an operating range of 265 miles. 3 crew members, a driver, a gunner, and a commander.
These vehicles operate in special cohorts, the Cohortes Armatae. Up to 30 armored vehicles make up these units, and are used in open terrain, usually abroad.
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Panthera - A smaller, less heavily armored version of the Lupus, and attached to the Legions as support. It uses the same .88 AA gun used to shoot down aircraft, and 2 MG 34 machine guns, one mounted coaxially. 40 mph top speed, and a operating range of 150 miles. 3 crew members.

As well as these two vehicles, APCs, armored vehicles designed to carry infantry rapidly are in widespread use. Trucks and jeeps drastically increase mobility, and transportation, while at the same time requiring rough roads in order to move anywhere at all. Luckily the legions are experts in cutting such routes through the land.

ARTILLERY (Tormenta)

The Valkorian Legions use many different types of cannon to cause havoc from a distance, ranging from light from light field guns, to heavy mortars. 6 or 8 guns make a battery, once of which is attached to each cohort.
After Kaveh returned to the home of their ancestors, Valkoria installed a garrison in the abandoned capitol in case of their return. While there, they found and reverse engineered machine gun models left behind by their erstwhile ally. These have since been attached to every Valkorian unit of decent size, dramatically increasing firepower.

Flak Gun A long barred, .88 caliber artillery weapon that is primarily used to fire upon enemy airborne units. It has an effective range of 15,000 meters, and a maximum range of some 20,000 meters, when fired at enemy aircraft. The shell detonates in a puff of black smoke, scattering fragmentation and shrapnel pieces about. A direct hit will carve through metal, and even a near miss will shred the aerial planes upon which it fires.
Ignis Arcus (FireBow) A ballistae that fires a bolt of Valkorian fire, a substance that burns on water, and can only be quenched with dirt or sand. The fire has a oily texture, and the bow has a range of about 500 yards.
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THE SEA (Navis)

Now utilizing electronics, the steel ships of the fleets are even more terrible than before. Their guns are now incredibly more accurate, utilizing targeting equipment and rough radar. The turrets are now rotated using engines of their own, instead of manually being cranked.

As Allura has begun being filled with airborne weapons, from missiles to aircraft, new AA systems have been designed. The aforementioned electronics and substantially reinforced secondary guns, (made dual purpose to deal with aircraft), now make attacking a surface ship a much more formidable task. While still vulnerable, the computer-controlled machine and flak guns, as well as the secondary weapons provide a stout anti-air defense.

Flagship Class Battleship

  • 12 18 inch main guns in 4 turrets.
  • 20 6 inch secondaries, dual purpose.
  • Dozens of AA guns, .50 caliber chain guns and .88 milliliter flak cannon
  • 30 knots

Neptune Class Battleship

  • 8 15 inch main guns in 4 turrets.
  • 10 6 inch, 10 5 inch secondaries.
  • Devastating AA weapons, high rate of fire.
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    Heavy Cruiser
  • 9 8 inch main guns in 3 turrets.
  • Large battery of AA turrets
    -33 knots
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    Destroyer/Light Cruiser
  • 6 inch guns, torpedoes
  • light AA defenses
  • 39 knots

The Valkorians seek power, and dominion over a large area of land. While being forward, trusting, and honest is the norm, Valkorians are not averse to deception and trickery to fulfill their aims.

Class System
The Plebeian class of merchants, craftsmen, and regular laborers composes the bulk of the population. Traders are common, spending their time selling goods to other cities, or in the market place. Valkorian craftsmen are good at working metals and jewels, while Valkorian shipwrights are most sought after. Skilled in weaving, women often maintain a independent lifestyle by becoming seamstresses, and a few men are tailors.

The Patrician class is made up of the ruling elite, the rich, and the higher ranking officers. These are the men who rule the nation, and from whom the senators are drawn. Every three years, elections are held, and the plebeians elect new senators. Therefore, cruel and unkind patricians are rarely elected to high public office.

Religion
Freedom of religion is somewhat restricted, with most people adhering to either Clairism, or to the Sea God, Neptunus. Other religions are not banned, merely allowed to exist. Priests conduct services of praise at the temples which dot the land. Up until recent times, magic was banned as abhorrent, with the unexplained repercussions of magic being seen as unlawful and terrifying by the practical Valkorians. However, after making allies of the Kavehans, who themselves rely on magic a great deal, the “sea striders” have begun to accept it as a part of life. No Valkorian practices magic, in any form, at the moment, however.
Despite their hereditary distaste for magic, a tale is told of Caesarius, and his meeting with Neptunus. In return for the homage of his people, Caesarius was granted three gifts by the god. They were long life, far beyond that of lesser men, unrivaled shipbuilding skills, and great height. In addition to their homage, all Valkorians, man or woman, must fight in the army of the Sea God when they journey to the next world.


Ceremony
Valkorians are quiet folk, and prefer to remain at home when possible. Despite this, dances, large communal gatherings, and get-togethers are common. The main event of the year is the start of the campaigning season, in early spring, and is celebrated with exuberance by the proud, conquering troops.

Valkorians are incredibly tall, with most reaching over 8 feet in height. Somewhat tanned, and having a muscular build, they are quite strong in comparison with other races. Their hair is usually brown or black, occasionally red. Most people have blue or brown eyes, with a few having green or black. Unlike normal humans, they also have a lifespan of some 150 years, due to a long past arrangement with Neptune.

Kaveh - Potentially hostile.

Lavande - Friendly. Trade partner.

Danheim - Hostile. Lawless barbarians.

Roklavia - Good riddence.

Kleriel Imperium - Watchful. Alliance?

Maruba - Hostile. Spineless and deserving of nothing but conquest.

Lasenor - Rumors. Allied with Maruba?

Ebonsgrasp - Trading. Intervention?

Kaldaross - Trading.

Keldugnir - Trading.

Caesarii - The royal family. Descended from from Caesarius, the savior of the people. The Royalty live the longest of all Valkorians, the oldest being almost 300 years old.
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Ultorii - Military power of Valkoria. Almost all Dux Marii have been drawn from this house.

Balbii - Old house, mostly politicians.

Lucii - The one remaining family that lives completely cut off from the sea. They dwell in the very center of the nation, in the center of a great lake.

Mehemii - A great merchant family, controls a large fleet of trade ships.

Numitor - Family of the Dux Castrum. Second of the two houses whose family members have exceptionally long life.

Emperor Gaius Cornelius Caesarius. Official short title of ‘Caesar’. ( @SirGeorgar )
The highest title in the land, Gaius is tired of peace, and has decided to use his new army and connections to make the Empire stronger, larger, and more respected.

Felix Mehemii
Wandering Venandi, one of the most dangerous men in Allura.

Titus Numitor
Former leader of Northern Valkorian legions, now in exile. Whereabouts unknown.


#2

New and revised lore, uncluttered page, and updated tech. The new additions will be implemented over the next while in terms of RP time. Also added some economic explanations :stuck_out_tongue: