I’d like to propose a new game to play on the server that is very easy to play and set-up and would make an excellent addition to the server and forum’s lore. Dungeons & Dragons in Minecraft!
What is Dungeons & Dragons?: The core of D&D is storytelling. Each player makes up a specific character however they want under certain guidelines, like class, race, and character stats. A Dungeon Master serves as the game’s referee and storyteller while maintaining the setting in which the adventures occur, and playing the role of the inhabitants. The characters form a party that interacts with the setting’s inhabitants, and each other. Together they solve dilemmas, engage in battles, and gather treasure and knowledge. In the process the characters earn experience points in order to rise in levels, and become increasingly powerful over a series of sessions. You can purchase books from the game’s authors that take you through lots of pre-made campaigns and adventures, but you can just as easily make your own, using the same simple game mechanics and the lore we’ve created on the server already.
How would we play this in Minecraft?: Each player that wants to play would create a new profile page or alter their existing one with their characters stats and they would start out at level 1. We could either use the official character presets by D&D found HERE. Or we can make/alter our own completely, by erasing the details in that template and writing in your own. Once your done, share it on your character page in the forum and use it during gameplay.
We would have a new dice rolling plugin in-game for deciding the outcome of each players actions and of the non-player characters during gameplay. The Dungeon Master (or DM) would be any one of our staff members. When a player joins a campaign and shares their character sheet, the DM will keep it in a personal database and update it whenever a game session is completed, but it would be your own job as well to keep track of.
The stories can be made up completely, but following the world we’ve created in the lore on the forums. Or there is a ton of online content and actual D&D campaign books to pull inspiration from and even use. But basically the general setup is this…
- Short backstory
A backstory is told of the setting, location your in, local people, etc.
- Synopsis of the adventure -
A short summary of the upcoming adventure or what the quest is for.
- Mapping -
It can be difficult to keep track of all the corridors, turns, areas and other features of a dungeon setting, and players could soon get turned around without a map. There are two ways this can be played. Either a volunteer can be the party mapper, listening to the DM’s in-chat descriptions of an area and noting its size and exits and drawing a map, or the session can be played out in a real built map on the Build Server. The encounters a player will run into is all text-based by default. But if desired, the game can be played out with mobs, npc’s, ect, spawned by the DM.
- Adventure hooks -
The DM’s job is to tell a story, and every good story needs a hook. The characters can be drawn to the dungeon for any number of reasons, for glory, treasure, solving mysteries or rescuing trapped adventurers. A good quest will have many elements like these aside the main objective to interact with. So different locations, and different side tasks are always a plus.
This idea is great for all parties in our server that wish to get a taste of what an adventure map or RPG feel on our server might be like, or just want to play out the server lore in an actual tabletop game style rather than storytelling alone. It can be built, planned and played in a day, in a week, any amount of time we feel like attributing to a particular campaign. Since it can be played through chat alone as well, it is as easy as pulling up a pre-written D&D adventure (module) online, your dice, character sheet and friends and going at it!