Blender Animations and Images


#1

If you didn’t know already, I make minecraft animations with blender. I will probably post some of the animations that I make containing ROA content.
For now, here are a couple of new blender images:
Here is a model of Claire with my new rigged mouth:

Here is a foggy scene from my upcoming animation:

For a period of time starting a little bit before WOA’s collapse to just a few days ago, I have not had much time at all to work on animations. I should have a little more time this summer, so hopefully this next animation will be done before too long.


#2

I am continuing to make progress with my next animation.


#3

I now have the ability to overlay textures with animated UV maps. I might use this in my upcoming animation.
There is no longer a video here, but I do have an image:


(The red color on Martyn’s face is a texture overlayed with a specific node setup that I came up with.)


#4

I will be able to make some additional progress with my animation for the next week or two. For now, here is an improved scene:


I have been busy recently, so I was unable to make progress with my animation.


#5

I am still making a little progress on the animation, and I recently made this IK villager rig:



I have added IK rigging to my player rig as well, so it should be faster and easier to put out future animations.


#6

I am going to be rendering out the second to last part of the animation. Now all I need to do is create the next short scene and render it after what I am now rendering is done. After I do this, I just have to add sounds and create transitions between scenes.


#7

I am almost done. I just need to finish rendering the part before this and I will be able to add sounds and finish the animation:


#8

There are also a couple of other small changes that I intend on adding to this final scene.


#9

The animation has been posted:


#10

I am still thinking about what I might want to do for my next animation.


#11

Lol. Nice video. I can’t tell if there’s a wolf and pigs (three little ones) joke going on here but good job. Glad to see he final project and looking forward to the next one/s!


#12

I spent a couple of hours today figuring out how to create smooth biome color boundaries in my animations, and this is my first test:


Method for creating the biome boundary:
Before I could create a foliage transition, I needed to create a new material for the foliage. To do this, I separated all of the faces in the scene that contained foliage materials. I even included the dirt faces to make it more consistent with the rest of the biome. I decided not to include water, and used a completely different material for it.

I created a texture map of the colors in a biome using an image editor, then I went into orthographic mode and viewed the scene from above. I then created a new uv map for the foliage object and unwrapped using my perspective on the scene. I used the uv map on the biome map texture that I had made and mixed it with the RGB of the original terrain textures before using the alpha of the original textures to create transparency.

This image also has a compositing setup similar to what I used in my most recent animation.

This is the biome map texture for those who might be curious:


#13

Any chance your good at creating 3d models? I’m trying too add much more of them to the allura texture pack. Things like furniture, vehicles, anything really


#14

That would depend on the format. I could create obj files, but aren’t resource packs modeled with json files?


#15

Actually, I think that there might be an addon that allow me to export .json files. I know how to model things in blender, so I could potentially help.


#16

Well you can make the files in cubik studio, or blender probably, and then save it as a json, but the hard part is tying it to an item in-game, and then making it place-able when put in an item frame. I already have a good bit of examples in the pack, but i borrowed them, part of why i can publish this pack yet. I’m trying to figure out how its done right now so i can make more of them.

I bought cubik studio to start learning lol but i have no idea where to start. Would be cool to collaborate.


#17

Okay i found a starting guide for modeling with optifine using jpm format, im putting it here so i can use it later lol (im at school) if your interested in just looking at it, its a new feature with optifine, big game changer :PP

http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/resource-pack-discussion/2780050-a-basic-guide-to-optifine-entity-modelling


#18

I have started using blender 2.79, and I am starting a new animation:


#19

I was having trouble with artifacts, but it turns out that it was caused by the distance from the origin in blender.


#20

I have been trying to make some progress with my animation every day, and I have started a new part to the animation: